ProArt Global Website

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I turned a premium brand website from a visually fragmented marketing surface into a scalable decision system that helped users understand the brand, navigate content clearly, and supported the business as ProArt grew.

My role

UX Designer

Company

ASUS

Timeline

Nov 2022 - May 2023

Collaboration

1 Design Manager, 2 UX Researchers, Marketing Team, Brand Team, Product Team, Developers

TL;DR
Start with how people decide, not how things look

The ProArt website had strong products but no structure for helping users choose. I reframed it as a decision system problem and rebuilt the experience around what users actually need when they evaluate a creative tool. The site didn't just look better. It made decisions easier.

As ProArt expanded its product lines, the website needed to scale and support new categories. Through stakeholder interviews, competitive reviews, and usability testing, we identified both user pain points and business challenges.

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fewer accessibility issues

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fewer accessibility issues

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user engagement

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user engagement

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design discrepancies reduction

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design discrepancies reduction

Overview

I design systems that help people decide, not just explore

I don't start with interfaces. I start with how decisions are made : what users need to know, what signals they rely on, and where uncertainty breaks their flow. Then I design systems that reduce that uncertainty. That is the lens I brought to ProArt. And it changed everything about the project.

As ProArt expanded its product lines, the website needed to scale and support new categories. Through stakeholder interviews, competitive reviews, and usability testing, we identified both user pain points and business challenges.

About ProArt

ProArt is ASUS's flagship line for filmmakers, designers, animators, and a broader range of creative professionals who expect precision in the tools they choose. The hardware earned that trust. The website was quietly spending it, not because it looked wrong, but because it wasn't built around how people choose.

Probelm

The site showed products but didn’t help people choose

When I sat with the actual experience, the pattern became clear fast. The site was organized around products. Users were organized around a decision. Those two things were not the same.

Why it matter?

For User

Which ProArt product fits my workflow? Which differences actually matter for my use case? Is this premium product worth it for the kind of work I do? Can I trust this tool for professional creative work? None of those questions had a clear answer anywhere on the site.

The site couldn’t answer that. Users had to interpret specs on their own, compare across disconnected pages, and guess what actually mattered. The interface wasn’t guiding them. It was handing the hardest part of the decision back to them. At this price point, confusion doesn’t hurt usability. It costs decisions.

Design challenge

How do we help users choose with confidence, not just browse with interest?

Reframe

From website redesign to decision system

At first glance, this looked like a website redesign problem. But the deeper issue was structural: the experience failed to support how users evaluate and choose. It was one structural failure showing up in three different ways.

Business Problem

Business Problem

The site couldn't scale with the brand's growth.

User Problem

User Problem

Users found the information structure unclear, the content overwhelming, and the path to a decision invisible.

Design Problem

Design Problem

How do we build a system that is flexible enough to grow with the brand, accessible enough to work for every creator, and clear enough to actually guide a decision?

All three problems had the same root: no shared foundation. Every fix was local. Every improvement was temporary. That is what I was actually there to solve.

Real question

How do we create a system that guides decisions not just displays products?

MY APPROACH
What to solve first was itself a design decision

Before designing anything, I mapped every identified gap against an impact vs. effort matrix with PM and engineering. The goal was not to do less, it was to sequence work so Phase 1 delivered a stable foundation capable of holding Phase 2, rather than a surface that would require rebuilding in six months.

Design Gaps

The structural gaps underneath the surface
Weak visual hierarchy
Weak visual hierarchy

Design Execution

Design decisions that supported clearer evaluation
Visual hierarchy

I adopted a Z-pattern structure across product pages. Capability leads. Context and creator validation build in the middle. Product action comes last.

02

Color system
03
Responsive Design

Visual hierarchy

I adopted a Z-pattern structure across product pages. Capability leads. Context and creator validation build in the middle. Product action comes last.

Color system

I built a structured color system: a primary palette, a neutral scale, and semantic usage rules for every context. Every text and background pairing validated against WCAG AA. The constraint wasn't about limiting creativity. It was about making credibility the default.

Responsive Design

I rebuilt layouts mobile-first with a fluid grid and defined breakpoints. Consistent layout behavior across devices was not a technical nicety it was a trust requirement.

Visual hierarchy

I adopted a Z-pattern structure across product pages. Capability leads. Context and creator validation build in the middle. Product action comes last.

Color system

I built a structured color system: a primary palette, a neutral scale, and semantic usage rules for every context. Every text and background pairing validated against WCAG AA. The constraint wasn't about limiting creativity. It was about making credibility the default.

Responsive Design

I rebuilt layouts mobile-first with a fluid grid and defined breakpoints. Consistent layout behavior across devices was not a technical nicety it was a trust requirement.

Visual hierarchy

I adopted a Z-pattern structure across product pages. Capability leads. Context and creator validation build in the middle. Product action comes last.

Color system

I built a structured color system: a primary palette, a neutral scale, and semantic usage rules for every context. Every text and background pairing validated against WCAG AA. The constraint wasn't about limiting creativity. It was about making credibility the default.

Responsive Design

I rebuilt layouts mobile-first with a fluid grid and defined breakpoints. Consistent layout behavior across devices was not a technical nicety it was a trust requirement.

Design Highlight

New page, new storytelling

As ProArt's creator partnerships grew, a structural gap became undeniable. Creators don't just trust brands. They trust other creators who have already made the decision they're considering. Peer validation isn't a nice feature. It is the signal that gives people permission to commit.

The existing site had no space for it. No creator voices. No craft context. Just specs and product photography. So I designed "What Pro Says" as a dedicated storytelling hub, and artists speak directly to the people evaluating the same tools.

This page could not have existed in the old architecture. It only became possible because the system was built to support a new kind of page.

Hero & Gallery Section

I focused on two critical areas: the Hero section and the Gallery section. These sections worked to inspire users while boosting engagement, anchoring the storytelling approach of the page.

Testing & Validation

I tested three layout directions with marketing, brand, engineering, and QA. Layout C was chosen because it held the widest range of creator stories without visual clutter, performed smoothly across lower-end devices, and was built for modular CMS extension as new partnerships came in.

Insights from testing

Stakeholders’ Perspective

Stakeholders’ Perspective

Users’ Perspective

"The carousel is interactive and includes detailed information, which works well to engage users."

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Our TA

Performance Testing

Performance Testing

Design System

Building a reusable foundation for scale

The goal wasn't just consistency. It was to make clear, trustworthy patterns reusable so future pages could scale without recreating the same decision problems. Not a side deliverable. The foundation every future page builds from.

Typography, color palettes, and a responsive grid aligned with ProArt's brand identity. The rules that made every future page start from the same place instead of reinventing it.

Core styles

Typography, color palettes, and a responsive grid aligned with ProArt's brand identity. The rules that made every future page start from the same place instead of reinventing it.

Cross-Functional Collaboration
Balancing brand, content, and engineering constraints

Cross-functional alignment was part of the design work. The system only succeeded because it balanced marketing flexibility, engineering constraints, brand requirements, and user clarity at the same time.

With PM

Scoped phases around the gaps that most directly blocked user confidence and business scalability.

With PM

Scoped phases around the gaps that most directly blocked user confidence and business scalability.

With PM

Scoped phases around the gaps that most directly blocked user confidence and business scalability.

With Engineering

Worked within CMS constraints from the start and pressure-tested every component for feasibility before finalizing specs.

With Engineering

Worked within CMS constraints from the start and pressure-tested every component for feasibility before finalizing specs.

With Engineering

Worked within CMS constraints from the start and pressure-tested every component for feasibility before finalizing specs.

With Marketing

Ensured modules supported flexible storytelling without requiring layout rebuilds for each new campaign.

With Marketing

Ensured modules supported flexible storytelling without requiring layout rebuilds for each new campaign.

With Marketing

Ensured modules supported flexible storytelling without requiring layout rebuilds for each new campaign.

With Brand Team

Held the premium identity at every touchpoint without compromising usability or accessibility.

With Brand Team

Held the premium identity at every touchpoint without compromising usability or accessibility.

With Brand Team

Held the premium identity at every touchpoint without compromising usability or accessibility.

With QA & Testing

Defined accessibility and responsive edge cases before they became bugs, not after.

With QA & Testing

Defined accessibility and responsive edge cases before they became bugs, not after.

With QA & Testing

Defined accessibility and responsive edge cases before they became bugs, not after.

Final Design

The shipped experience

The final ProArt website unifies clarity, accessibility, and premium brand expression into one coherent, scalable system. Every key page was rebuilt using consistent hierarchy, accessible color rules, and a flexible component library. The result is a digital presence that reflects the same standard as the hardware.

Impact

Making the site easier to trust, navigate, and grow

Faster launches, stronger brand coherence, and a foundation built to hold as the product line keeps expanding.

For User

Creators can now move from curiosity to confident decision. The path exists. It didn't before.

For the business

Campaign pages that once required bespoke engineering ship from existing components. The brand scales without rebuilding.

For the business

Teams chose to use the design system without being asked. That is the only real proof it worked.

Reflection
What I learned about designing for decisions

When users struggle to choose, the problem is rarely missing information. It is missing structure. That is what ProArt taught me and it is the lens I bring to every project since.

I design systems that turn complex products into clear decision environments.

I design systems that turn complex products into clear decision environments.